using System; using Server.Items; namespace Server.Engines.Quests { public class MasteringtheSoulforge : BaseQuest { public MasteringtheSoulforge() : base() { this.AddObjective(new ObtainObjective(typeof(RelicFragment), "Relic Fragments", 50, 0x2DB3)); this.AddReward(new BaseReward(typeof(ScrollBox2), "Knowledge")); } public override object Title { get { return "Mastering the Soulforge"; } } public override object Description { get { return 1112529; } } public override object Refuse { get { return 1112549; } } public override object Uncomplete { get { return 1112550; } } public override object Complete { get { return 1112551; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }