using System; using Server.Engines.Quests; namespace Server.Mobiles { public class Maribel : HumilityQuestMobile { public override int Greeting { get { return 1075754; } } public override bool IsActiveVendor { get { return true; } } [Constructable] public Maribel() : base("Maribel", "the Waitress") { } public override void InitSBInfo() { SBInfos.Add(new SBWaiter()); } public Maribel(Serial serial) : base(serial) { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = true; this.Race = Race.Human; this.Body = 0x191; this.Hue = 0x83EA; this.HairItemID = 0x2049; } public override void InitOutfit() { this.AddItem(new Server.Items.Backpack()); this.AddItem(new Server.Items.Sandals()); this.AddItem(new Server.Items.FancyDress(2205)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }