using System; using Server.Items; using Server.Mobiles; using Server.Gumps; using Server.Network; namespace Server.Engines.Quests { public class HumilityItemQuestGump : Gump { private HumilityQuestMobile m_Mobile; private WhosMostHumbleQuest m_Quest; private int m_NPCIndex; public HumilityItemQuestGump(HumilityQuestMobile mobile, WhosMostHumbleQuest quest, int index) : base(50, 50) { m_Mobile = mobile; m_Quest = quest; m_NPCIndex = index; AddBackground(0, 0, 350, 250, 2600); AddHtml(100, 25, 175, 16, String.Format("{0} {1}", mobile.Name, mobile.Title), false, false); AddHtmlLocalized(40, 60, 270, 140, mobile.Greeting + 1, 1, false, true); } public override void OnResponse(NetState state, RelayInfo info) { if (m_NPCIndex < 0 || m_NPCIndex >= m_Quest.Infos.Count) return; Mobile from = state.Mobile; int cliloc; string args; if (0.5 > Utility.RandomDouble() || m_NPCIndex == 6) { cliloc = m_Mobile.Greeting + 2; args = String.Format("#{0}", m_Quest.Infos[m_NPCIndex].NeedsLoc); } else { cliloc = m_Mobile.Greeting + 3; args = String.Format("#{0}", m_Quest.Infos[m_NPCIndex].GivesLoc); } m_Mobile.SayTo(from, cliloc, args); } } }