using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an turkey corpse" )] public class Turkey : BaseCreature { [Constructable] public Turkey() : this(false) { } [Constructable] public Turkey(bool tamable) : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a turkey"; Body = 95; BaseSoundID = 0x66A; SetStr(5); SetDex(15); SetInt(5); SetHits(75); SetMana(0); SetDamage(5); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 1, 5); SetSkill(SkillName.MagicResist, 4.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 150; Karma = 0; VirtualArmor = 2; Tamable = tamable; ControlSlots = 1; MinTameSkill = -0.9; m_NextGobble = DateTime.UtcNow; } public override int Meat { get { return 1; } } public override MeatType MeatType { get { return MeatType.Bird; } } public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay; } } public override int Feathers { get { return 25; } } public override int GetIdleSound() { return 0x66A; } public override int GetAngerSound() { return 0x66A; } public override int GetHurtSound() { return 0x66B; } public override int GetDeathSound() { return 0x66B; } private DateTime m_NextGobble; public override void OnThink() { base.OnThink(); if (Tamable && !Controlled && m_NextGobble < DateTime.UtcNow) { Say(1153511); //*gobble* *gobble* PlaySound(GetIdleSound()); m_NextGobble = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 240)); } } public Turkey(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_NextGobble = DateTime.UtcNow; } } }