using Server.Items; namespace Server.Mobiles { [CorpseName("a slith corpse")] public class ToxicSlith : BaseCreature { [Constructable] public ToxicSlith() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a toxic slith"; Body = 734; Hue = 476; SetStr(223, 306); SetDex(231, 258); SetInt(30, 35); SetHits(197, 215); SetStam(231, 258); SetDamage(6, 24); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 0, 9); SetResistance(ResistanceType.Cold, 5, 10); SetResistance(ResistanceType.Poison, 100, 100); SetResistance(ResistanceType.Energy, 5, 7); SetSkill(SkillName.MagicResist, 95.4, 98.3); SetSkill(SkillName.Tactics, 85.5, 90.9); SetSkill(SkillName.Wrestling, 90.4, 95.1); SetSkill(SkillName.Poisoning, 90.0, 110.0); SetSpecialAbility(SpecialAbility.DragonBreath); } public override int DragonBlood { get { return 6; } } public ToxicSlith(Serial serial) : base(serial) { } public override int Meat { get { return 6; } } //public override int DragonBlood{ get{ return 6; } } public override int Hides { get { return 11; } } public override HideType HideType { get { return HideType.Horned; } } public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.05) { switch (Utility.Random(2)) { case 0: c.DropItem(new ToxicVenomSac()); break; case 2: c.DropItem(new SlithEye()); break; } } if (Utility.RandomDouble() < 0.25) { switch (Utility.Random(2)) { case 0: c.DropItem(new AncientPotteryFragments()); break; case 1: c.DropItem(new TatteredAncientScroll()); break; } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); if (version == 0) { Hue = 476; } } } }