using Server.Items; namespace Server.Mobiles { [CorpseName("a slith corpse")] public class Slith : BaseCreature { [Constructable] public Slith() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a slith"; Body = 734; SetStr(129, 136); SetDex(72, 75); SetInt(12, 13); SetHits(84, 85); SetDamage(6, 24); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.MagicResist, 59.1, 63.5); SetSkill(SkillName.Tactics, 74.6, 76.4); SetSkill(SkillName.Wrestling, 62.0, 77.1); Tamable = true; ControlSlots = 1; MinTameSkill = 80.7; SetSpecialAbility(SpecialAbility.DragonBreath); } public Slith(Serial serial) : base(serial) { } public override int DragonBlood { get { return 8; } } public override int TreasureMapLevel { get { return 2; } } public override int Meat { get { return 6; } } public override int Hides { get { return 10; } } public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (!Controlled && Utility.RandomDouble() < 0.05) { c.DropItem(new SlithEye()); } if (!Controlled && Utility.RandomDouble() < 0.25) { switch (Utility.Random(2)) { case 0: c.DropItem(new AncientPotteryFragments()); break; case 1: c.DropItem(new TatteredAncientScroll()); break; } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }