using System; namespace Server.Mobiles { [CorpseName("a skittering hopper corpse")] public class SkitteringHopper : BaseCreature { [Constructable] public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a skittering hopper"; this.Body = 302; this.BaseSoundID = 959; this.SetStr(41, 65); this.SetDex(91, 115); this.SetInt(26, 50); this.SetHits(31, 45); this.SetDamage(3, 5); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 5, 10); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 30.1, 45.0); this.SetSkill(SkillName.Tactics, 45.1, 70.0); this.SetSkill(SkillName.Wrestling, 40.1, 60.0); this.Fame = 300; this.Karma = 0; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -12.9; this.VirtualArmor = 12; } public SkitteringHopper(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }