using System; namespace Server.Mobiles { [CorpseName("an ophidian corpse")] public class OphidianWarrior : BaseCreature { private static readonly string[] m_Names = new string[] { "an ophidian warrior", "an ophidian enforcer" }; [Constructable] public OphidianWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = m_Names[Utility.Random(m_Names.Length)]; this.Body = 86; this.BaseSoundID = 634; this.SetStr(150, 320); this.SetDex(94, 190); this.SetInt(64, 160); this.SetHits(128, 155); this.SetMana(0); this.SetDamage(5, 11); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 40); this.SetResistance(ResistanceType.Fire, 20, 30); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.MagicResist, 70.1, 85.0); this.SetSkill(SkillName.Swords, 60.1, 85.0); this.SetSkill(SkillName.Tactics, 75.1, 90.0); this.Fame = 4500; this.Karma = -4500; this.VirtualArmor = 36; } public OphidianWarrior(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int TreasureMapLevel { get { return 1; } } public override TribeType Tribe { get { return TribeType.Ophidian; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.TerathansAndOphidians; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }