using System; using System.Collections; using Server.Items; namespace Server.Mobiles { [CorpseName("a lady of the snow corpse")] public class LadyOfTheSnow : BaseCreature { [Constructable] public LadyOfTheSnow() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a lady of the snow"; Body = 252; BaseSoundID = 0x482; SetStr(276, 305); SetDex(106, 125); SetInt(471, 495); SetHits(596, 625); SetDamage(13, 20); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 40, 55); SetResistance(ResistanceType.Cold, 70, 90); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 65, 85); SetSkill(SkillName.Magery, 95.1, 110.0); SetSkill(SkillName.MagicResist, 90.1, 105.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); SetSkill(SkillName.Necromancy, 90, 110.0); SetSkill(SkillName.SpiritSpeak, 90.0, 110.0); Fame = 15200; Karma = -15200; PackReg(3); PackItem(new Necklace()); if (0.25 > Utility.RandomDouble()) PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); SetWeaponAbility(WeaponAbility.ColdWind); } public LadyOfTheSnow(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 4; } } public override int GetDeathSound() { return 0x370; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }