using System; namespace Server.Mobiles { [CorpseName("a jwilson corpse")] public class Jwilson : BaseCreature { [Constructable] public Jwilson() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE); this.Body = 0x33; this.Name = ("a jwilson"); this.VirtualArmor = 8; this.InitStats(Utility.Random(22, 13), Utility.Random(16, 6), Utility.Random(16, 5)); this.Skills[SkillName.Wrestling].Base = Utility.Random(24, 17); this.Skills[SkillName.Tactics].Base = Utility.Random(18, 14); this.Skills[SkillName.MagicResist].Base = Utility.Random(15, 6); this.Skills[SkillName.Poisoning].Base = Utility.Random(31, 20); this.Fame = Utility.Random(0, 1249); this.Karma = Utility.Random(0, -624); } public Jwilson(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x1C8; } public override int GetIdleSound() { return 0x1C9; } public override int GetAttackSound() { return 0x1CA; } public override int GetHurtSound() { return 0x1CB; } public override int GetDeathSound() { return 0x1CC; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }