using System; namespace Server.Mobiles { [CorpseName("a deer corpse")] public class Hind : BaseCreature { [Constructable] public Hind() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a hind"; this.Body = 0xED; this.SetStr(21, 51); this.SetDex(47, 77); this.SetInt(17, 47); this.SetHits(15, 29); this.SetMana(0); this.SetDamage(4); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 5, 15); this.SetResistance(ResistanceType.Cold, 5); this.SetSkill(SkillName.MagicResist, 15.0); this.SetSkill(SkillName.Tactics, 19.0); this.SetSkill(SkillName.Wrestling, 26.0); this.Fame = 300; this.Karma = 0; this.VirtualArmor = 8; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 23.1; } public Hind(Serial serial) : base(serial) { } public override int Meat { get { return 5; } } public override int Hides { get { return 8; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override int GetAttackSound() { return 0x82; } public override int GetHurtSound() { return 0x83; } public override int GetDeathSound() { return 0x84; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }