using System; namespace Server.Mobiles { [CorpseName("a grizzly bear corpse")] [TypeAlias("Server.Mobiles.Grizzlybear")] public class GrizzlyBear : BaseCreature { [Constructable] public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a grizzly bear"; this.Body = 212; this.BaseSoundID = 0xA3; this.SetStr(126, 155); this.SetDex(81, 105); this.SetInt(16, 40); this.SetHits(76, 93); this.SetMana(0); this.SetDamage(8, 13); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 35); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 25.1, 40.0); this.SetSkill(SkillName.Tactics, 70.1, 100.0); this.SetSkill(SkillName.Wrestling, 45.1, 70.0); this.Fame = 1000; this.Karma = 0; this.VirtualArmor = 24; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 59.1; } public GrizzlyBear(Serial serial) : base(serial) { } public override int Meat { get { return 2; } } public override int Hides { get { return 16; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Bear; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }