using System; using Server.Items; using Server.Services; namespace Server.Mobiles { [CorpseName("a fire ant corpse")] public class FireAnt : BaseCreature { [Constructable] public FireAnt() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a fire ant"; Body = 738; SetStr(225); SetDex(108); SetInt(25); SetHits(299); SetDamage(15, 18); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Fire, 60); SetResistance(ResistanceType.Physical, 52); SetResistance(ResistanceType.Fire, 96); SetResistance(ResistanceType.Cold, 36); SetResistance(ResistanceType.Poison, 40); SetResistance(ResistanceType.Energy, 36); SetSkill(SkillName.Anatomy, 8.7); SetSkill(SkillName.MagicResist, 53.1); SetSkill(SkillName.Tactics, 77.2); SetSkill(SkillName.Wrestling, 75.4); SetAreaEffect(AreaEffect.ExplosiveGoo); } public FireAnt(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } public override int TreasureMapLevel { get { return 3; } } public override int GetIdleSound() { return 846; } public override int GetAngerSound() { return 849; } public override int GetHurtSound() { return 852; } public override int GetDeathSound() { return 850; } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.25) { c.DropItem(new SearedFireAntGoo()); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }