using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an enslaved satyr corpse")] public class EnslavedSatyr : Satyr { [Constructable] public EnslavedSatyr() : base() { Name = "an enslaved satyr"; Fame = 10000; Karma = -10000; SetSpecialAbility(SpecialAbility.AngryFire); } public EnslavedSatyr(Serial serial) : base(serial) { } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.1) c.DropItem(new ParrotItem()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }