using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a deathwatchbeetle corpse")] [TypeAlias("Server.Mobiles.DeathWatchBeetle")] public class DeathwatchBeetle : BaseCreature { [Constructable] public DeathwatchBeetle() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a deathwatch beetle"; Body = 242; SetStr(136, 160); SetDex(41, 52); SetInt(31, 40); SetHits(121, 145); SetMana(20); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 40); SetResistance(ResistanceType.Fire, 15, 30); SetResistance(ResistanceType.Cold, 15, 30); SetResistance(ResistanceType.Poison, 50, 80); SetResistance(ResistanceType.Energy, 20, 35); SetSkill(SkillName.MagicResist, 50.1, 58.0); SetSkill(SkillName.Tactics, 67.1, 77.0); SetSkill(SkillName.Wrestling, 50.1, 60.0); SetSkill(SkillName.Anatomy, 30.1, 34.0); Fame = 1400; Karma = -1400; switch ( Utility.Random(12) ) { case 0: PackItem(new LeatherGorget()); break; case 1: PackItem(new LeatherGloves()); break; case 2: PackItem(new LeatherArms()); break; case 3: PackItem(new LeatherLegs()); break; case 4: PackItem(new LeatherCap()); break; case 5: PackItem(new LeatherChest()); break; } if (Utility.RandomDouble() < .5) PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); Tamable = true; MinTameSkill = 41.1; ControlSlots = 1; SetWeaponAbility(WeaponAbility.CrushingBlow); SetSpecialAbility(SpecialAbility.PoisonSpit); } public DeathwatchBeetle(Serial serial) : base(serial) { } public override int Hides { get { return 8; } } public override int GetAngerSound() { return 0x4F3; } public override int GetIdleSound() { return 0x4F2; } public override int GetAttackSound() { return 0x4F1; } public override int GetHurtSound() { return 0x4F4; } public override int GetDeathSound() { return 0x4F0; } public override void GenerateLoot() { AddLoot(LootPack.LowScrolls, 1); AddLoot(LootPack.Potions, 1); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { SetWeaponAbility(WeaponAbility.CrushingBlow); } } } }