using System; namespace Server.Mobiles { [CorpseName("an alligator corpse")] public class Alligator : BaseCreature { [Constructable] public Alligator() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an alligator"; Body = 0xCA; BaseSoundID = 660; SetStr(76, 100); SetDex(6, 25); SetInt(11, 20); SetHits(46, 60); SetStam(46, 65); SetMana(0); SetDamage(5, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 5, 10); SetResistance(ResistanceType.Poison, 5, 10); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 40.1, 60.0); SetSkill(SkillName.Wrestling, 40.1, 60.0); Fame = 600; Karma = -600; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 47.1; } public Alligator(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 12; } } public override HideType HideType { get { return HideType.Spined; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }