using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an abyssal abomination corpse")] public class AbyssalAbomination : BaseCreature { [Constructable] public AbyssalAbomination() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an Abyssal Abomination"; Body = 312; Hue = 769; BaseSoundID = 0x451; SetStr(401, 420); SetDex(81, 90); SetInt(401, 420); SetHits(600, 750); SetDamage(13, 17); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 50, 55); SetResistance(ResistanceType.Poison, 60, 65); SetResistance(ResistanceType.Energy, 77, 80); SetSkill(SkillName.EvalInt, 200.0); SetSkill(SkillName.Magery, 112.6, 117.5); SetSkill(SkillName.SpiritSpeak, 200.0); SetSkill(SkillName.Necromancy, 112.6, 117.5); SetSkill(SkillName.Meditation, 200.0); SetSkill(SkillName.MagicResist, 117.6, 120.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 84.1, 88.0); Fame = 26000; Karma = -26000; VirtualArmor = 54; SetWeaponAbility(WeaponAbility.MortalStrike); SetWeaponAbility(WeaponAbility.WhirlwindAttack); } public AbyssalAbomination(Serial serial) : base(serial) { } public override bool IgnoreYoungProtection { get { return Core.ML; } } public override bool BardImmune { get { return !Core.SE; } } public override bool Unprovokable { get { return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }