using System; namespace Server.Items { public class MetallicLeatherDyeTub : DyeTub, Engines.VeteranRewards.IRewardItem { private bool m_IsRewardItem; [Constructable] public MetallicLeatherDyeTub() { LootType = LootType.Blessed; } public MetallicLeatherDyeTub(Serial serial) : base(serial) { } public override bool AllowDyables { get { return false; } } public override bool AllowLeather { get { return true; } } public override int TargetMessage { get { return 1042416; } } // Select the leather item to dye. public override int FailMessage { get { return 1042418; } } // You can only dye leather with this tub. public override int LabelNumber { get { return 1153495; } } // Metallic Leather Dye Tub public override CustomHuePicker CustomHuePicker { get { return CustomHuePicker.MetallicDyeTub; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; } } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !Engines.VeteranRewards.RewardSystem.CheckIsUsableBy(from, this, null)) return; base.OnDoubleClick(from); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Core.ML && m_IsRewardItem) list.Add(1076221); // 5th Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write((bool)m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_IsRewardItem = reader.ReadBool(); } } }