using System; namespace Server.Items { public class BookOfChivalry : Spellbook { [Constructable] public BookOfChivalry() : this((ulong)0x3FF) { } [Constructable] public BookOfChivalry(ulong content) : base(content, 0x2252) { this.Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public BookOfChivalry(Serial serial) : base(serial) { } public override SpellbookType SpellbookType { get { return SpellbookType.Paladin; } } public override int BookOffset { get { return 200; } } public override int BookCount { get { return 10; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && Core.ML) this.Layer = Layer.OneHanded; } } }