using System; namespace Server.Items { public class PottedTree : Item { [Constructable] public PottedTree() : base(0x11C8) { this.Weight = 100; } public PottedTree(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class PottedTree1 : Item { [Constructable] public PottedTree1() : base(0x11C9) { this.Weight = 100; } public PottedTree1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }