using System; namespace Server.Items { public class BaseHolidayWallArt : BaseLight, IFlipable { public override int LabelNumber { get { return 1126181; } } // glass tree private string _DisplayName; [CommandProperty(AccessLevel.GameMaster)] public string DisplayName { get { return _DisplayName; } set { _DisplayName = value; InvalidateProperties(); } } public override int LitItemID { get; } public override int UnlitItemID { get; } public virtual int NorthID { get; } public virtual int WestID { get; } [Constructable] public BaseHolidayWallArt(int ItemID) : base(ItemID) { _DisplayName = _Names[Utility.Random(_Names.Length)]; Burning = false; Light = LightType.Circle225; Weight = 1.0; } public void OnFlip(Mobile from) { if (ItemID == NorthID) ItemID = WestID; else if (ItemID == WestID) ItemID = NorthID; } private static string[] _Names = { "Minoc", "Britain", "Heartwood", "Empath Abbey", "The Lycaeum", "New Haven", "New Magincia", "Eodon", "Luna", "Delucia", "Buccaneer's Den", "Trinsic", "Wind", "Jhelom", "Zento", "Nujel'm", "Papua", "Moonglow", "Minoc", "Skara Brae" }; public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!string.IsNullOrEmpty(_DisplayName)) { list.Add(1159260, _DisplayName); // Crafted By A Glassblower From ~1_WHERE~ } } public BaseHolidayWallArt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(_DisplayName); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); _DisplayName = reader.ReadString(); } } public class HolidayWallArt1 : BaseHolidayWallArt { public override int LitItemID { get { return ItemID == 0xA4B3 ? 0xA4B4 : 0xA4B6; } } public override int UnlitItemID { get { return ItemID == 0xA4B4 ? 0xA4B3 : 0xA4B5; } } public override int NorthID { get { return Burning ? 0xA4B4 : 0xA4B3; } } public override int WestID { get { return Burning ? 0xA4B6 : 0xA4B5; } } [Constructable] public HolidayWallArt1() : base(0xA4B3) { } public HolidayWallArt1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class HolidayWallArt2 : BaseHolidayWallArt { public override int LitItemID { get { return ItemID == 0xA4B7 ? 0xA4B8 : 0xA4BA; } } public override int UnlitItemID { get { return ItemID == 0xA4B8 ? 0xA4B7 : 0xA4B9; } } public override int NorthID { get { return Burning ? 0xA4B8 : 0xA4B7; } } public override int WestID { get { return Burning ? 0xA4BA : 0xA4B9; } } [Constructable] public HolidayWallArt2() : base(0xA4B7) { } public HolidayWallArt2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class HolidayWallArt3 : BaseHolidayWallArt { public override int LitItemID { get { return ItemID == 0xA4AD ? 0xA4AE : 0xA4B0; } } public override int UnlitItemID { get { return ItemID == 0xA4AE ? 0xA4AD : 0xA4AF; } } public override int NorthID { get { return Burning ? 0xA4AE : 0xA4AD; } } public override int WestID { get { return Burning ? 0xA4B0 : 0xA4AF; } } [Constructable] public HolidayWallArt3() : base(0xA4AD) { } public HolidayWallArt3(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }