using System; namespace Server.Items { [FlipableAttribute(0x403D, 0x403E)] public class GargoylePainting : Item { [Constructable] public GargoylePainting() : base(0x403D) { this.Weight = 10; } public GargoylePainting(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }