using System; namespace Server.Items { public class DesCityWallSouth : DamageableItem { [Constructable] public DesCityWallSouth() : base(641, 631) { this.Name = "Damaged Wall"; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public DesCityWallSouth(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class DesCityWallEast : DamageableItem { [Constructable] public DesCityWallEast() : base(642, 636) { this.Name = "Damaged Wall"; this.Level = ItemLevel.VeryEasy; this.Movable = false; } public DesCityWallEast(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }