using System; namespace Server.Items { [Flipable(0x4F7C, 0x4F7D)] public class CupidStatue : Item { public override int LabelNumber { get { return 1099220; } } // cupid statue [Constructable] public CupidStatue() : base(0x4F7C) { Weight = 1.0; LootType = LootType.Blessed; } public CupidStatue(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }