using System; using Server.Engines.Craft; namespace Server.Items { public class FukiyaDarts : Item, ICraftable, INinjaAmmo { private int m_UsesRemaining; private Poison m_Poison; private int m_PoisonCharges; [Constructable] public FukiyaDarts() : this(1) { } [Constructable] public FukiyaDarts(int amount) : base(0x2806) { this.Weight = 1.0; this.m_UsesRemaining = amount; } public FukiyaDarts(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int UsesRemaining { get { return this.m_UsesRemaining; } set { this.m_UsesRemaining = value; this.InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public Poison Poison { get { return this.m_Poison; } set { this.m_Poison = value; this.InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int PoisonCharges { get { return this.m_PoisonCharges; } set { this.m_PoisonCharges = value; this.InvalidateProperties(); } } public bool ShowUsesRemaining { get { return true; } set { } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, this.m_UsesRemaining.ToString()); // uses remaining: ~1_val~ if (this.m_Poison != null && this.m_PoisonCharges > 0) list.Add(1062412 + this.m_Poison.Level, this.m_PoisonCharges.ToString()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write((int)this.m_UsesRemaining); Poison.Serialize(this.m_Poison, writer); writer.Write((int)this.m_PoisonCharges); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.m_UsesRemaining = reader.ReadInt(); this.m_Poison = Poison.Deserialize(reader); this.m_PoisonCharges = reader.ReadInt(); break; } } } public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { if (quality == 2) this.UsesRemaining *= 2; return quality; } } }