using System; using Server; namespace Server.Items { public class WardensArmorOfAugmentation : GargishLeatherWingArmor { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115515; } } // Warden's Armor Of Augmentation [Constructable] public WardensArmorOfAugmentation() { Hue = 0x9C2; AbsorptionAttributes.EaterKinetic = 5; Attributes.SpellDamage = 3; Attributes.LowerManaCost = 1; Attributes.WeaponSpeed = 5; } public WardensArmorOfAugmentation(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }