using System; namespace Server.Items { public class HuntersHeaddress : DeerMask { public override bool IsArtifact { get { return true; } } [Constructable] public HuntersHeaddress() { Hue = 0x594; SkillBonuses.SetValues(0, SkillName.Archery, 20); Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; } public HuntersHeaddress(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061595; } }// Hunter's Headdress public override int ArtifactRarity { get { return 11; } } public override int BaseColdResistance { get { return 23; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.Resistances.Cold = 0; break; } } } } }