using System; namespace Server.Items { public class AcidProofRobe : Robe { public override int LabelNumber { get { return 1095236; } }// Acid-Proof Robe [Replica] public override int BaseFireResistance { get { return 4; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override bool IsArtifact { get { return true; } } [Constructable] public AcidProofRobe() { Hue = 0x455; LootType = LootType.Blessed; } public AcidProofRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }