using System; namespace Server.Items { [FlipableAttribute(0x4960, 0x4966)] public class PosedGoblinTopiary : Item { public override int LabelNumber{ get{ return 1070878; } } // a decorative topiary [Constructable] public PosedGoblinTopiary() : base(0x4960) { this.Weight = 1.0; this.Name = ("a posed goblin topiary"); } public PosedGoblinTopiary(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }