using System; using Server; using Server.Engines.Craft; using System.Collections.Generic; using Server.Multis; using Server.Mobiles; using System.Linq; namespace Server.Items { public abstract class CraftAddonDeed : BaseAddonDeed { public int UsesRemaining { get; set; } public CraftAddonDeed(int uses) { LootType = LootType.Blessed; UsesRemaining = uses; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, UsesRemaining.ToString()); } public CraftAddonDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(UsesRemaining); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); UsesRemaining = reader.ReadInt(); } } }