using System; namespace Server.Items { [Flipable(0x2A58, 0x2A59)] public class BoneThroneComponent : AddonComponent { public BoneThroneComponent() : base(0x2A58) { } public BoneThroneComponent(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074476; } }// Bone throne public override bool OnMoveOver(Mobile m) { bool allow = base.OnMoveOver(m); if (allow && m.Alive && m.Player && (m.IsPlayer() || !m.Hidden)) Effects.PlaySound(this.Location, this.Map, Utility.RandomMinMax(0x54B, 0x54D)); return allow; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BoneThroneAddon : BaseAddon { [Constructable] public BoneThroneAddon() : base() { this.AddComponent(new BoneThroneComponent(), 0, 0, 0); } public BoneThroneAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new BoneThroneDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class BoneThroneDeed : BaseAddonDeed { [Constructable] public BoneThroneDeed() : base() { this.LootType = LootType.Blessed; } public BoneThroneDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new BoneThroneAddon(); } } public override int LabelNumber { get { return 1074476; } }// Bone throne public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }