using System; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildCandidatesGump : GuildMobileListGump { public GuildCandidatesGump(Mobile from, Guild guild) : base(from, guild, false, guild.Candidates) { } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadMember(this.m_Mobile, this.m_Guild)) return; if (info.ButtonID == 1) { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild)); } } protected override void Design() { this.AddHtmlLocalized(20, 10, 500, 35, 1013030, false, false); //