using System; namespace Server.Commands { public class ShardTime { public static void Initialize() { CommandSystem.Register( "Time", AccessLevel.Player, new CommandEventHandler( Time_OnCommand ) ); } [Usage( "Time" )] [Description( "Returns the server's local time." )] private static void Time_OnCommand( CommandEventArgs e ) { e.Mobile.SendMessage( DateTime.UtcNow.ToString() ); } } }