/*************************************************************************** * GumpRadio.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using Server.Network; namespace Server.Gumps { public class GumpRadio : GumpEntry { private int m_X, m_Y; private int m_ID1, m_ID2; private bool m_InitialState; private int m_SwitchID; public int X { get { return m_X; } set { Delta( ref m_X, value ); } } public int Y { get { return m_Y; } set { Delta( ref m_Y, value ); } } public int InactiveID { get { return m_ID1; } set { Delta( ref m_ID1, value ); } } public int ActiveID { get { return m_ID2; } set { Delta( ref m_ID2, value ); } } public bool InitialState { get { return m_InitialState; } set { Delta( ref m_InitialState, value ); } } public int SwitchID { get { return m_SwitchID; } set { Delta( ref m_SwitchID, value ); } } public GumpRadio( int x, int y, int inactiveID, int activeID, bool initialState, int switchID ) { m_X = x; m_Y = y; m_ID1 = inactiveID; m_ID2 = activeID; m_InitialState = initialState; m_SwitchID = switchID; } public override string Compile() { return String.Format( "{{ radio {0} {1} {2} {3} {4} {5} }}", m_X, m_Y, m_ID1, m_ID2, m_InitialState ? 1 : 0, m_SwitchID ); } private static byte[] m_LayoutName = Gump.StringToBuffer( "radio" ); public override void AppendTo( IGumpWriter disp ) { disp.AppendLayout( m_LayoutName ); disp.AppendLayout( m_X ); disp.AppendLayout( m_Y ); disp.AppendLayout( m_ID1 ); disp.AppendLayout( m_ID2 ); disp.AppendLayout( m_InitialState ); disp.AppendLayout( m_SwitchID ); disp.Switches++; } } }