using System; using System.Collections.Generic; namespace Server.EventSystem { public static class MoongateLocations { public static List Banks = new List( new Point3D[] { new Point3D( 1420, 1699, 0 ), new Point3D( 2723, 2190, 0 ), new Point3D( 2237, 1195, 0 ), new Point3D( 5272, 3992, 37 ), new Point3D( 1324, 3781, 0 ), new Point3D( 2496, 564, 0 ), new Point3D( 4462, 1176, 0 ), new Point3D( 3770, 1318, 0 ), new Point3D( 3688, 2524, 0 ), new Point3D( 5675, 3143, 12 ), new Point3D( 2894, 3472, 15 ), new Point3D( 594, 2154, 0 ), new Point3D( 1821, 2818, 0 ), new Point3D( 2898, 670, 0 ), new Point3D( 630, 858, 0 ), new Point3D( 3034, 3374, 15 ) } ); public static List Shrines = new List( new Point3D[] { new Point3D( 1461, 840, 0 ), new Point3D( 1855, 875, 0 ), new Point3D( 4217, 560, 36 ), new Point3D( 1729, 3523, 0 ), new Point3D( 4268, 3702, 0 ), new Point3D( 1297, 633, 16 ), new Point3D( 3352, 293, 4 ), new Point3D( 1600, 2484, 5 ), new Point3D( 2490, 3935, 0 ) } ); } }