using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a festering mutant corpse" )] public class FesteringMutant : BaseCreature { public override WeaponAbility GetWeaponAbility() { return WeaponAbility.BleedAttack; } [Constructable] public FesteringMutant() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a festering mutant"; Body = 304; BaseSoundID = 0x451; Hue = 1505; SetStr( 176, 200 ); SetDex( 121, 125 ); SetInt( 66, 80 ); SetHits( 136, 140 ); SetDamage( 20, 24 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 60, 70 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 75.1, 90.0 ); SetSkill( SkillName.Wrestling, 70.1, 80.0 ); Fame = 7000; Karma = -7800; VirtualArmor = 34; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool BleedImmune{ get{ return true; } } public override int TreasureMapLevel{ get{ return 1; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public FesteringMutant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }