using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a rakasta ranger corpse" )] public class RakastaRanger : BaseCreature { [Constructable] public RakastaRanger() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a rakasta ranger"; Body = 400; Hue = 1813; BaseSoundID = 0x462; AddItem( new Bow() ); AddItem( new NinjaTabi() ); AddItem( new RangerLegs() ); AddItem( new RangerChest() ); AddItem( new JinBaori() ); SetStr( 106, 120 ); SetDex( 100, 128 ); SetInt( 161, 180 ); SetHits( 96, 100 ); SetDamage( 8, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 60 ); SetResistance( ResistanceType.Fire, 35, 45 ); SetResistance( ResistanceType.Cold, 65, 65 ); SetResistance( ResistanceType.Poison, 40, 65 ); SetResistance( ResistanceType.Energy, 25, 45 ); SetSkill( SkillName.EvalInt, 95.1, 100.0 ); SetSkill( SkillName.Focus, 95.1, 100.0 ); SetSkill( SkillName.Meditation, 95.1, 100.0 ); SetSkill( SkillName.MagicResist, 102.5, 125.0 ); SetSkill( SkillName.Tactics, 85.0, 100.5 ); SetSkill( SkillName.Archery, 85.0, 100.0 ); SetSkill( SkillName.Anatomy, 85.0, 100.0 ); AddItem( new RakastaFace()); AddItem( new RakastaHead()); AddItem( new Bow() ); PackItem( new Arrow( Utility.RandomMinMax( 80, 100 ) ) ); Fame = 4000; Karma = -4000; VirtualArmor = 16; if ( 0.7 > Utility.RandomDouble() ) PackItem( new ArcaneGem() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public void AddArcane( Item item ) { if ( item is IArcaneEquip ) { IArcaneEquip eq = (IArcaneEquip)item; eq.CurArcaneCharges = eq.MaxArcaneCharges = 20; } item.Hue = ArcaneGem.DefaultArcaneHue; item.LootType = LootType.Newbied; AddItem( item ); } public override bool ClickTitle{ get{ return false; } } public override bool ShowFameTitle{ get{ return false; } } public override bool AlwaysMurderer{ get{ return true; } } public RakastaRanger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }