using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an antifreeze elemental corpse" )] public class AntifreezeElemental : BaseCreature { [Constructable] public AntifreezeElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an antifreeze elemental"; Body = 0x9E; BaseSoundID = 278; Hue = Utility.RandomList(1267,1268,1269,1270,1271,1272,1367,1368,1369,1370,1371,1372,1162,2002,1193,72,63); SetStr( 226, 255 ); SetDex( 66, 85 ); SetInt( 171, 195 ); SetHits( 136, 153 ); SetDamage( 8, 13 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Poison, 50 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 70, 80 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Anatomy, 30.3, 60.0 ); SetSkill( SkillName.EvalInt, 70.1, 85.0 ); SetSkill( SkillName.Magery, 70.1, 85.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.Wrestling, 70.1, 90.0 ); Fame = 8000; Karma = -8000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); } public override bool BleedImmune{ get{ return true; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override double HitPoisonChance{ get{ return 0.6; } } public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } } public AntifreezeElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 263 ) BaseSoundID = 278; if ( Body == 13 ) Body = 0x9E; if ( Hue == 0x4001 ) Hue = 0; } } }