using System; using Server; namespace Server.Items { public class TitanWarriorSandals : Sandals { public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 4; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 5; } } [Constructable] public TitanWarriorSandals() { Name = "Titan Warrior Sandals"; Hue = Utility.RandomList( 1161, 1150, 1266 ); Attributes.BonusDex = 10; Attributes.BonusStr = 15; } public TitanWarriorSandals( Serial Serial ) : base ( Serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }