using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "Aramagool's Corpse" )] public class Aramagool : Titan { [Constructable] public Aramagool() { Name = "Aramagool"; Body = 76; BaseSoundID = 609; SetStr( 500 ); SetDex( 300 ); SetInt( 200 ); SetHits( 1250 ); SetDamage( 23, 38 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Poison, 25 ); SetResistance( ResistanceType.Physical, 50 ); SetResistance( ResistanceType.Fire, 50 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 50 ); SetResistance( ResistanceType.Energy, 50 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 100.0 ); Fame = 1000; Karma = -8000; VirtualArmor = 50; PackItem( new AncientTitanHelm() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); } public Aramagool( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }