using System; using Server; namespace Server.Items { public class SpellWeavingBandana : Bandana { public override int LabelNumber{ get{ return 1063473; } } public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SpellWeavingBandana() { Hue = Utility.RandomBool() ? 0x58C : 0x10; Name = "Head Wrap of the Arcane"; SkillBonuses.SetValues( 0, SkillName.Spellweaving, 20.0 ); SkillBonuses.SetValues( 1, SkillName.Magery, 20.0 ); Attributes.BonusInt = 15; } public SpellWeavingBandana( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 2 ) { Resistances.Physical = 0; Resistances.Fire = 0; Resistances.Cold = 0; Resistances.Poison = 0; Resistances.Energy = 0; } } } }