using System; using System.Collections; using Server; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "Equestrius' corpse" )] public class Equestrius : BaseCreature { [Constructable] public Equestrius () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Equestrius"; Body = 101; BaseSoundID = 679; SetStr( 488, 620 ); SetDex( 121, 170 ); SetInt( 498, 657 ); SetHits( 312, 353 ); SetDamage( 18, 28 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 99.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.5, 150.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); SetSkill( SkillName.Anatomy, 95.1, 115.0 ); SetSkill( SkillName.Archery, 95.1, 100.0 ); Fame = 24000; Karma = -24000; VirtualArmor = 60; AddItem( new Bow() ); PackItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) ); //if( Utility.RandomDouble() <= 0.01 ) PackItem( new CarvedWoodenScreen2() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.MedScrolls, 5 ); AddLoot( LootPack.Gems, 5 ); } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 8; } } public override HideType HideType{ get{ return HideType.Spined; } } public override int TreasureMapLevel{ get{ return 5; } } public override bool AlwaysMurderer{ get{ return true; } } public void DrainLife() { ArrayList list = new ArrayList(); foreach ( Mobile m in this.GetMobilesInRange( 2 ) ) { if ( m == this || !CanBeHarmful( m ) ) continue; if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) ) list.Add( m ); else if ( m.Player ) list.Add( m ); } foreach ( Mobile m in list ) { DoHarmful( m ); m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist ); m.PlaySound( 0x231 ); m.SendMessage( "You feel the life drain out of you!" ); int toDrain = Utility.RandomMinMax( 10, 40 ); Hits += toDrain; m.Damage( toDrain, this ); } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( 0.1 >= Utility.RandomDouble() ) DrainLife(); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( 0.1 >= Utility.RandomDouble() ) DrainLife(); } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new AmanitaMuscaria() ); } public Equestrius( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 678 ) BaseSoundID = 679; } } }