using System; using Server; namespace Server.Items { public class DarkBlade : DoubleBladedStaff { public override int ArtifactRarity{ get{ return 1773; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.InfectiousStrike; } } public override float MlSpeed{ get{ return 3.50f; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public DarkBlade() { Weight = 15.0; Name = "Dark Blade"; Hue = 1175; WeaponAttributes.HitEnergyArea = 25; WeaponAttributes.HitLightning = 45; WeaponAttributes.SelfRepair = 14; Attributes.CastRecovery = 2; Attributes.CastSpeed = 1; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 20; Attributes.WeaponDamage = 60; Attributes.WeaponSpeed = 40; StrRequirement = 50; LootType = LootType.Regular; } public DarkBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }