using System; using Server; namespace Server.Items { public class PegLeghook : BoneHarvester { public override int ArtifactRarity{ get{ return 11; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } } public override float MlSpeed{ get{ return 2.75f; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public PegLeghook() { Weight = 5.0; Name = "Peg Leg Hook"; Hue = 1167; WeaponAttributes.HitLightning = 50; WeaponAttributes.HitLeechMana = 50; WeaponAttributes.HitLowerDefend = 50; Attributes.WeaponDamage = 60; Attributes.Luck = 300; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 40; StrRequirement = 70; LootType = LootType.Regular; } public PegLeghook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }