using System; using Server; namespace Server.Items { [FlipableAttribute( 0x13FF, 0x13FE )] public class MondainsBlade : Katana { public override int ArtifactRarity{ get{ return 30; } } public override int AosMinDamage{ get{ return 45; } } public override int AosMaxDamage{ get{ return 50; } } public override float MlSpeed{ get{ return 3.00f; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 500; } } [Constructable] public MondainsBlade() { Weight = 10; Name = "Mondains Blade"; Hue = 1153; WeaponAttributes.DurabilityBonus = 45; //WeaponAttributes.HitColdArea = 45; WeaponAttributes.HitDispel = 45; //WeaponAttributes.HitEnergyArea = 45; //WeaponAttributes.HitFireArea = 45; WeaponAttributes.HitHarm = 45; WeaponAttributes.HitLeechHits = 45; WeaponAttributes.HitLeechMana = 55; WeaponAttributes.HitLeechStam = 45; WeaponAttributes.HitLightning = 45; WeaponAttributes.HitMagicArrow = 45; //WeaponAttributes.HitPhysicalArea = 45; //WeaponAttributes.HitPoisonArea = 45; WeaponAttributes.LowerStatReq = 45; //WeaponAttributes.ResistColdBonus = 45; //WeaponAttributes.ResistEnergyBonus = 45; //WeaponAttributes.ResistPhysicalBonus = 45; //WeaponAttributes.ResistPoisonBonus = 45; //WeaponAttributes.ResistFireBonus = 45; WeaponAttributes.SelfRepair = 52; WeaponAttributes.UseBestSkill = 1; Attributes.AttackChance = 25; Attributes.BonusDex = 15; Attributes.BonusHits = 11; //Attributes.BonusInt = 39; //Attributes.BonusMana = 30 ; //Attributes.BonusStam = 37; //Attributes.CastRecovery = 51; //Attributes.CastSpeed = 54; //Attributes.DefendChance = 34; //Attributes.EnhancePotions = 30; Attributes.LowerManaCost = 20; Attributes.LowerRegCost = 30; Attributes.Luck = 420; //Attributes.NightSight = 1; //Attributes.ReflectPhysical = 45; //Attributes.RegenHits = 45; //Attributes.RegenMana = 56; //Attributes.RegenStam = 56; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 5; Attributes.WeaponDamage = 65; Attributes.WeaponSpeed = 40; } public MondainsBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }