using Server; using System; using Server.Items; namespace Server.Items { public class ApprenticeGargoyleWingArmor : LeatherChest { public override int InitMinHits{ get{ return 100; } } public override int InitMaxHits{ get{ return 100; } } public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 0; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int AosStrReq{ get{ return 15; } } public override int OldStrReq{ get{ return 15; } } public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public ApprenticeGargoyleWingArmor() { Name = "Hero Apprentice Gargoyle Wing Armor"; Weight = 5; ItemID = 17790; Layer = Layer.Cloak; Attributes.LowerRegCost = 17; Attributes.RegenMana = 2; Attributes.LowerManaCost = 10; Attributes.Luck = 5; PhysicalBonus = 5; FireBonus = 5; ColdBonus = 5; PoisonBonus = 5; EnergyBonus = 5; LootType = LootType.Blessed; } public ApprenticeGargoyleWingArmor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }