using System; using Server; namespace Server.Items { public class ApprenticeGargoyleRing : SilverRing { public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public ApprenticeGargoyleRing() { Name = "Hero Apprentice Gargoyle Ring"; ItemID = 16914; Attributes.BonusStr = 2; Attributes.RegenHits = 2; Attributes.NightSight = 1; LootType = LootType.Blessed; } public ApprenticeGargoyleRing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }