using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using Server.Commands;
namespace Server.Gumps
{
public class Lothar4Gump : Gump
{
public static void Initialize()
{
CommandSystem.Register("Lothar4Gump", AccessLevel.GameMaster, new CommandEventHandler(Lothar4Gump_OnCommand));
}
private static void Lothar4Gump_OnCommand( CommandEventArgs e )
{
e.Mobile.SendGump( new Lothar4Gump( e.Mobile ) );
}
public Lothar4Gump( Mobile owner ) : base( 50,50 )
{
//----------------------------------------------------------------------------------------------------
AddPage( 0 );
AddImageTiled( 54, 33, 369, 400, 2624 );
AddAlphaRegion( 54, 33, 369, 400 );
AddImageTiled( 416, 39, 44, 389, 203 );
//--------------------------------------Window size bar--------------------------------------------
AddImage( 97, 49, 9005 );
AddImageTiled( 58, 39, 29, 390, 10460 );
AddImageTiled( 412, 37, 31, 389, 10460 );
AddLabel( 140, 60, 0x34, "Lothar's Teachings" );
AddHtml( 107, 140, 300, 230, "
" +
//----------------------/----------------------------------------------/
"Well done young adventurer! Take this Apprentice Gorget as a reward for your efforts.
Next I require a special Bear Fur from an Enraged Bear.
Take this Level 5 Letter of Recommendation to Brianna and she will summon the creature for you.
Beware! This creature will be slightly more difficult than the last.
Now go young adventurer, and bring me back the Bear Fur!" +
"", false, true);
//
AddImage( 430, 9, 10441);
AddImageTiled( 40, 38, 17, 391, 9263 );
AddImage( 6, 25, 10421 );
AddImage( 34, 12, 10420 );
AddImageTiled( 94, 25, 342, 15, 10304 );
AddImageTiled( 40, 427, 415, 16, 10304 );
AddImage( -10, 314, 10402 );
AddImage( 56, 150, 10411 );
AddImage( 155, 120, 2103 );
AddImage( 136, 84, 96 );
AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 );
//--------------------------------------------------------------------------------------------------------------
}
public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
{
Mobile from = state.Mobile;
switch ( info.ButtonID )
{
case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
{
//Cancel
from.SendMessage( "Fight with all your might!" );
break;
}
}
}
}
}