using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dark harpy's corpse" )] public class DarkHarpy : BaseCreature { [Constructable] public DarkHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Dark Harpy"; Body = 30; Hue = 952; BaseSoundID = 402; SetStr( 40, 52 ); SetDex( 46, 65 ); SetInt( 16, 30 ); SetHits( 135, 140 ); SetMana( 0 ); SetDamage( 7, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetSkill( SkillName.MagicResist, 30.1, 35.0 ); SetSkill( SkillName.Tactics, 38.3, 52.0 ); SetSkill( SkillName.Wrestling, 58.3, 72.0 ); Fame = 700; Karma = -700; VirtualArmor = 15; PackItem( new DarkFeather() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public DarkHarpy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }