using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an orcish lord's corpse" )] public class Argolan : BaseCreature { [Constructable] public Argolan() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Argolan"; Body = 138; BaseSoundID = 1114; SetStr( 48, 60 ); SetDex( 50, 68 ); SetInt( 16, 30 ); SetHits( 142, 147 ); SetMana( 0 ); SetDamage( 11, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetSkill( SkillName.MagicResist, 37.1, 42.0 ); SetSkill( SkillName.Tactics, 46.3, 60.0 ); SetSkill( SkillName.Wrestling, 66.3, 80.0 ); Fame = 1100; Karma = -1100; VirtualArmor = 19; PackItem( new MagicOrcHelm() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool AlwaysMurderer{ get{ return true; } } public Argolan( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }